

Burst报错
,4 年前
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在 macbigsur 下,unity版本 2019.4.6 打包Android报错 报错如下: BuildFailedException: Burst compiler (1.4.5) failed running
stdout: Burst requires the android NDK to be correctly installed (it can be installed via the unity installer add component) in order to build a standalone player for Android with ARMV7A_NEON32 Unable to find valid linker at '/Applications/Unity/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang' stderr:
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.4.5/Editor/BurstAotCompiler.cs:1011) Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.4.5/Editor/BurstAotCompiler.cs:928) Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at Library/PackageCache/com.unity.burst@1.4.5/Editor/BurstAotCompiler.cs:903) Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.4.5/Editor/BurstAotCompiler.cs:444) Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.4.5/Editor/BurstAotCompiler.cs:164) UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:487) UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) ProjectBuild:BuildForAndroid_DEV() (at Assets/Extensions/_Custom/Editor/ProjectBuild.cs:178)
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